Art.java In this part you will create a program Art.java that produces a recursive drawing of the design attached in the picture.  Requirements Art.java must take one (1) integer command-line argument n that controls the depth of recursion. Your drawing must stay within the drawing window when n is between 1 and 7. (The autograder will not test values of n outside of this range.) You may not change the size of the drawing window (but you may change the scale). Do not add sound. Your drawing can be a geometric pattern, a random construction, or anything else that takes advantage of recursive functions. Optionally, you may use the Transform2D library you implemented in Part 1. You may also define additional geometric transforms in Art.java, such as sheer, reflect across the x- or y- axis, or rotate about an arbitrary point (as opposed to the origin). Your program must be organized into at least three separate functions, including main(). All functions except main() must be private. call one or more Transform2D methods have multiple recursive methods

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Art.java

In this part you will create a program Art.java that produces a recursive drawing of the design attached in the picture. 

Requirements

  1. Art.java must take one (1) integer command-line argument n that controls the depth of recursion.
  2. Your drawing must stay within the drawing window when n is between 1 and 7. (The autograder will not test values of n outside of this range.)
  3. You may not change the size of the drawing window (but you may change the scale). Do not add sound.
  4. Your drawing can be a geometric pattern, a random construction, or anything else that takes advantage of recursive functions.
  5. Optionally, you may use the Transform2D library you implemented in Part 1. You may also define additional geometric transforms in Art.java, such as sheer, reflect across the x- or y- axis, or rotate about an arbitrary point (as opposed to the origin).
  6. Your program must be organized into at least three separate functions, including main(). All functions except main() must be private.
  7. call one or more Transform2D methods
  8. have multiple recursive methods

 

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