Instructions: Using the game below, you will update it to utilize the following: File writing and reading Modify the game to utilize file storage so that information is stored during gameplay and/or between running the program. Ideas: You might keep track of a high score, or save the gamestate so that you can continue with your game after leaving the program and then running the program later. It's up to you to decide how you want to do file writing and reading.  Program: File GamePurse.h: class GamePurse { // data int purseAmount; public: // public functions GamePurse(int); void Win(int); void Loose(int); int GetAmount(); };   File GamePurse.cpp: #include "GamePurse.h" // constructor initilaizes the purseAmount variable GamePurse::GamePurse(int amount){      purseAmount = amount; } // function definations // add a winning amount to the purseAmount void GamePurse:: Win(int amount){      purseAmount+= amount; } //  deduct an amount from the purseAmount. void  GamePurse:: Loose(int amount){      purseAmount-= amount; }   // return the value of purseAmount. int GamePurse::GetAmount(){      return purseAmount; }   File main.cpp: // include necessary header files #include #include "GamePurse.h" #include #include using namespace std; int main(){      // create the object of GamePurse class      GamePurse dice(100);      int amt=1;      // seed the random generator      srand(time(0));      // to play the dice game repeatedly      while(amt!=0){           cout<<"Welcome to the diceware game. You have 100 in your game purse."<>amt;           // exit condition           if(amt==0){               break;           }           // to to bet only a positive amount to play a game.           while(amt<0){               cout<<"Enter a bet amount to play (0 means exit the program):"<>amt;           }           // generate the dice randomly           int comp_dice = rand()%5 + 1;           int user_dice = rand()%5 + 1;           cout<<"Your dice is "<=comp_dice){               cout<<"You won "<< amt <<" dollars!"<

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
icon
Related questions
Question

Instructions:

  • Using the game below, you will update it to utilize the following:
    • File writing and reading
      • Modify the game to utilize file storage so that information is stored during gameplay and/or between running the program.
        • Ideas: You might keep track of a high score, or save the gamestate so that you can continue with your game after leaving the program and then running the program later.
      • It's up to you to decide how you want to do file writing and reading. 

Program:

File GamePurse.h:

class GamePurse

{

// data

int purseAmount;

public:

// public functions

GamePurse(int);

void Win(int);

void Loose(int);

int GetAmount();

};

 

File GamePurse.cpp:

#include "GamePurse.h"

// constructor initilaizes the purseAmount variable

GamePurse::GamePurse(int amount){

     purseAmount = amount;

}

// function definations

// add a winning amount to the purseAmount

void GamePurse:: Win(int amount){

     purseAmount+= amount;

}

//  deduct an amount from the purseAmount.

void  GamePurse:: Loose(int amount){

     purseAmount-= amount;

}

 

// return the value of purseAmount.

int GamePurse::GetAmount(){

     return purseAmount;

}

 

File main.cpp:

// include necessary header files

#include <stdlib.h>

#include "GamePurse.h"

#include<iostream>

#include<time.h>

using namespace std;

int main(){

     // create the object of GamePurse class

     GamePurse dice(100);

     int amt=1;

     // seed the random generator

     srand(time(0));

     // to play the dice game repeatedly

     while(amt!=0){

          cout<<"Welcome to the diceware game. You have 100 in your game purse."<<endl;

          cout<<"Enter a bet amount to play (0 means exit the program):"<<endl;

          cin>>amt;

          // exit condition

          if(amt==0){

              break;

          }

          // to to bet only a positive amount to play a game.

          while(amt<0){

              cout<<"Enter a bet amount to play (0 means exit the program):"<<endl;

              cin>>amt;

          }

          // generate the dice randomly

          int comp_dice = rand()%5 + 1;

          int user_dice = rand()%5 + 1;

          cout<<"Your dice is "<<user_dice<<endl;

          cout<<"Computer dice is "<<comp_dice<<endl;

          // update the purse amount

          if(user_dice>=comp_dice){

              cout<<"You won "<< amt <<" dollars!"<<endl;

              dice.Win(amt);

          }else{

              cout<<"You lost "<< amt <<" dollars!"<<endl;

              dice.Loose(amt);

          }

          cout<<"Your game purse now has "<< dice.GetAmount()<<" dollars"<<endl<<endl;

     }

     // exit statements

     cout<<"You choose to exit the program. Thank you and goodbye."<<endl;

}

Expert Solution
trending now

Trending now

This is a popular solution!

steps

Step by step

Solved in 2 steps

Blurred answer
Knowledge Booster
Graphical User Interface
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-engineering and related others by exploring similar questions and additional content below.
Recommended textbooks for you
Computer Networking: A Top-Down Approach (7th Edi…
Computer Networking: A Top-Down Approach (7th Edi…
Computer Engineering
ISBN:
9780133594140
Author:
James Kurose, Keith Ross
Publisher:
PEARSON
Computer Organization and Design MIPS Edition, Fi…
Computer Organization and Design MIPS Edition, Fi…
Computer Engineering
ISBN:
9780124077263
Author:
David A. Patterson, John L. Hennessy
Publisher:
Elsevier Science
Network+ Guide to Networks (MindTap Course List)
Network+ Guide to Networks (MindTap Course List)
Computer Engineering
ISBN:
9781337569330
Author:
Jill West, Tamara Dean, Jean Andrews
Publisher:
Cengage Learning
Concepts of Database Management
Concepts of Database Management
Computer Engineering
ISBN:
9781337093422
Author:
Joy L. Starks, Philip J. Pratt, Mary Z. Last
Publisher:
Cengage Learning
Prelude to Programming
Prelude to Programming
Computer Engineering
ISBN:
9780133750423
Author:
VENIT, Stewart
Publisher:
Pearson Education
Sc Business Data Communications and Networking, T…
Sc Business Data Communications and Networking, T…
Computer Engineering
ISBN:
9781119368830
Author:
FITZGERALD
Publisher:
WILEY